Getting Clarity
Hi Readers! We were hoping to show you a draft of the cover for Sundered using our 3D doubles today, but the first render (mon night) was too dark, the second render (Tuesday night) was out of focus and the third render (Wednesday night) rendered from the wrong camera so it’s dark, fuzzy and we’re really far away from the camera. We have high hopes that tonight’s render (Thursday) will finally be right. So keep your fingers crossed! Who knew 3d software packages came with cameras and that you have to adjust these bizarre things like f/stop, … Continue reading Getting Clarity

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